All characters after being entered into the Prison Colony shall be issued, 1 suppression collar/bracelet, two shirts, two kilts (proper knee length), 1 belt, 1 pair of boots, and 1 backpack containing: eating utensils, 1 sharp knife measuring two inches on the blade, 1 bedroll, 2 candles, 1 flint, 1 steel flake measuring no longer then two inches, 1 spare blanket.
I am allowing the use of Tight Group Proficiencies (these will cost 2 points for melee groups and 3 points for bows, excluding crossbows). I assume that if you know how to use a dagger, you also know how to use a knife or a dirk. If you have any questions about Weapon Groups, let me know.
This does not apply to Weapon Specialization. You may know how to use a knife and a dagger, but that doesn’t mean that they are the same weapon.